“View” Tab

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“View” Tab

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Selection:

Element selection. Defines element selection modes while in drawing and editing commands. Select one of the two modes:

All. When creating and editing elements, all existing elements will be allowed for selection.

Visible only. When creating and editing elements, only the visible elements will be allowed for selection. The element  visibility  is determined   based  on element levels and visibility intervals defined in the command SH: Set Levels (Customize > Levels…), as well as layer configurations defined in the command QL: Configure Layers (Customize > Layers…).

 

View:

Environment texture. File of the image containing the picture of the texture. This parameter allows us to virtually surround the objects of the model by a 3D image which will be displayed on the faces of the model. To specify this texture the format hdr is used.

Surrounding can be also specified in the properties of a 3D view or with the help of moving the texture file from the Windows Guide to a 3D window.

In all windows of a 3D model the same texture of the surrounding is used. In one specific window the use of the texture can be blocked by the corresponding flag in the properties dialog.

Parameters of the material such as "Gloss" and "Reflection" strongly affect visual properties of the material when using the texture of surroundings.

In case when these parameters have zero values, the surrounding texture will not affect the appearance of the model.

Background texture. File of the image containing the picture of the texture. Reference to this file can be specified in the "Document Parameters" dialog on the 3D > View tab, in the 3D window properties dialog or by the method of moving the file of the raster image from the Windows Guide to the 3D window. This parameter allows us to use the texture as a background of the current drawing’s window.

The same background texture is used for all windows of 3D model. In one specific window the use of the texture can be disabled; to do so there is a corresponding parameter (flag) in the properties of a 3D view. To specify the texture the files of the formats bmp, jpg, jpeg, gif, tga, tif, tiff, png can be used.

The “Size” group includes definitions of 3D node size (in pixels), and the sizes of coordinate systems and arrows (in respective measurement units). 3D element sizes can be arbitrarily defined at user preference.

 

Color:

One color. Sets the display mode of using one color for all 3D elements. This color overrides element own settings.

Color. Defines the color for all 3D elements when one color mode is set. The color can be selected from the menu of colors.