Primitives

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There is the dedicated Ribbon tab containing primitives creation commands:

14Primitives1

Following commands are avialable:

Icon

Ribbon

PrimitivesParal

3D Model > Special > Primitives > Box

Sheet Metal (3D) > Operations > Create Part > Box

Primitives > Operations > Box

Keyboard

Textual Menu

<3PB>

Operation > Primitives > Box

The command can also be called from the dynamic toolbar, invoked by clicking mouse right on empty space in the 3D scene in the standby mode.

ContextMenu_RMBonBackground

Icon

Ribbon

PrimitivesCylinder

3D Model > Special > Primitives > Cylinder

Sheet Metal (3D) > Operations > Create Part > Cylinder

Primitives > Operations > Cylinder

Keyboard

Textual Menu

<3PY>

Operation > Primitives > Cylinder

Icon

Ribbon

PrimitivesCone

3D Model > Special > Primitives > Cone

Sheet Metal (3D) > Operations > Create Part > Cone

Primitives > Operations > Cone

Keyboard

Textual Menu

<3PO>

Operation > Primitives > Cone

Icon

Ribbon

PrimitivesSphere

3D Model > Special > Primitives > Sphere

Primitives > Operations > Sphere

Keyboard

Textual Menu

<3PS>

Operation > Primitives > Sphere

Icon

Ribbon

PrimitivesThor

3D Model > Special > Primitives > Torus

Primitives > Operations > Torus

Keyboard

Textual Menu

<3PT>

Operation > Primitives > Torus

Icon

Ribbon

PrimitivesPrism

3D Model > Special > Primitives > Prism

Sheet Metal (3D) > Operations > Create Part > Prism

Primitives > Operations > Prism

Keyboard

Textual Menu

<3PZ>

Operation > Primitives > Prism

Icon

Ribbon

PrimitivesPyro

3D Model > Special > Primitives > Pyramid

Primitives > Operations > Pyramid

Keyboard

Textual Menu

<3PV>

Operation > Primitives > Pyramid

Main Concepts and Capabilities

Commands united in the Primitives set allow to create basic geometric bodies: Box, Cylinder, Cone, Sphere, Torus, Prism and Pyramid without additional construction elements creation.

When you select a command from the list the corresponding body appears in the 3D scene.

Primitives1

You can specify location and general dimensions for primitives and apply Boolean operation for them immediately. This allows you to quickly create models based on primitives.

clip1816

 

Translation and rotation manipulators and manipulators for geometric parameters specifying are available for the bodies.

ManipulatorsDimensions

ManipulatorsPosition

ManipulatorsRotation

ManipulatorsPlane

Scaling

Translation along axis

Rotation around axis

Translation in plane

Manipulators are color-coded depending on the axis they relate to: Х - red, Y - green, Z - blue.

All transformations performed using translation and rotation manipulators are displayed in the Parameters window in the Transformations section.

Special manipulators are used to change diameters of rotation bodies.

ManipulatorsDimensions2

Same manipulators are available in the transparent editing mode, when the chosen operation is available for editing by means of the manipulators at once.

Topics in this section:

Automenu Options of Primitives

Parameters of Primitives

Additional Features for Primitives