Ray tracing of the 3D scene is a special way of rendering the scene that accounts for shadows cast by the objects, as well as for such phenomena as light reflection and refraction.
There are three different mechanisms of photorealistic images generation:
Photorealistic View (GPU NVIDIA)
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This mechanism of generating photorealistic images uses NVIDIA OptiX technology. It is used for creating of high quality images based on lighting and material properties such as transparency, refractive index, surface properties, etc.
The mechanism allows obtaining photorealistic images directly from T-FLEX CAD environment, providing convenient interface of 3D scene parameters management, control over the quality of result and possibility to print result or save it into a file.
With this mechanism, photorealistic image can be generated not only from three-dimensional solid models, but also from imported 3D models.
The NVIDIA OptiX technology is used for creation of photorealistic videos when you record 3D model exploded view animation in Exploded View command.
Photorealistic View (CPU NVIDIA)
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This mechanism of generating photorealistic images uses Embree – ray tracing kernel developed by Intel.
Embree uses CPU for its calculations and provides high performance and image quality.
Ray-tracing (POV-Ray)
The third mechanism uses POV-Ray technology, a program that uses a ray tracing method. See the detailed description of the mechanism in the POV-Ray section.
It is recommended to use the Cycles mechanism.
Photorealistic Images Examples
NVIDIA Optix:
Embree:
Topics in this section:
•Quality of Photorealistic View
•Working with Photorealistic View
•Parameters of Photorealistic View