When two edges of opposite convexity are tangent at a vertex where three or more faces meet, a special option is available for blending the vertex - Y-shape. Blend surfaces created using this option are lesser curved in the transitional zone around the vertex, then surfaces created by default.
Blended edges are highlighted in green, vertex selected for Y-shape definition is highlighted in red |
Operation result with Y-Shape disabled |
Operation result with Y-Shape enabled |
This option is available only for constant-radius and variable-radius rounding.
Following steps should be done, upon calling the Edge Blend command, to create an Y-Shape rounding:
1. Select edges for rounding.
2. Select the vertex for Y-Shape blending.
3. In the list on the Vertices tab, click the vertex and enable the Y-Shape checkbox for it.
If Y-Shape blend can't be constructed in the given vertex, the system will apply default way of blending, ignoring the Y-Shape checkbox.
4. Depending on the selected blend type specify the blending radius for edges using manipulators or in the Parameters window.
5. Finish input .