Create Y-Shape

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When two edges of opposite convexity are tangent at a vertex where three or more faces meet, a special option is available for blending the vertex - Y-shape. Blend surfaces created using this option are lesser curved in the transitional zone around the vertex, then surfaces created by default.

BlendEdges_Y

BlendEdges_Y2

BlendEdges_Y3

Blended edges are highlighted in green, vertex selected for Y-shape definition is highlighted in red

Operation result with Y-Shape disabled

Operation result with Y-Shape enabled

This option is available only for constant-radius and variable-radius rounding.

Following steps should be done, upon calling the Edge Blend command, to create an Y-Shape rounding:

1. Select edges for rounding.

2. Select the vertex for Y-Shape blending.

3. In the list on the Vertices tab, click the vertex and enable the Y-Shape checkbox for it.

If Y-Shape blend can't be constructed in the given vertex, the system will apply default way of blending, ignoring the Y-Shape checkbox.

       BlendSpecial4

4. Depending on the selected blend type specify the blending radius for edges using manipulators or in the Parameters window.

5. Finish input AutomenuOk1.