Vertex is blended automatically when blending all edges which meet at this vertex. Additionally you can specify Y-Shape, Offsets, Vertex Chamfer or Edge Processing Order parameters if necessary.
When rounding two edges of a same convexity, meeting at a vertex with a third non-blended edge of an opposite convexity, such vertex is not rounded automatically. However, you can set rounding of such vertex manually. For this you have to select a vertex. Rounding will be applied to selected vertex using radii specified for the adjusting edges.
This option is available only for constant-radius and variable-radius rounding.
For constant-radius rounding this option works only if adjusting edges are rounded using equal radius values.
For variable-radius rounding this option works if both of following conditions are met:
•parameters are specified individually for each edge (Common Properties checkbox is disabled);
•equal radius values are set for adjusting edges' ends.
Topics in this section:
•Selecting Vertices for Blending
•Create Rounding with Offset from Vertex
•Defining Edge Processing Order
See also:
•Common Options of Solid and Surface 3D Modeling Commands