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Ribbon |
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Tools > Animation > Exploded View Scenario |
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Keyboard |
Textual Menu |
<3TN> |
Tools > Exploded View Scenario |
The command is used for setting or editing exploded view parameters. You can perform the following steps in Exploded View Scenario command:
•Create and edit exploded view scenarios. It is possible to create several exploded view scenarios.
•Create your own scenario of fragment exploded view as part of the general scenario.
•Define animation parameters.
•Control bodies visibility on each stage of exploded view scenario.
Several exploded view scenarios can be created for an assembly. For example, assembly parts exploded view, assembly sequence, etc. Each scenario may consist of several stages. Stage includes sequence of actions. Action is an execution of individual transformation – translation or rotation of selected elements group. Group composition for various actions can be different.
Creation of Exploded View Scenario
After activation you need to select objects which will be used for explosion view. For this purpose use options:
<O> |
Select object for individual transformation |
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<M> |
Select objects for transformation |
When is selected it is possible to select only one object for transformation. You can select several elements using <Shift>.
Upon selection of it is possible to simultaneously select several objects for transformation.
There is the possibility to choose dependent objects. For this purpose use special option in automenu:
Levels of dependence mean hierarchical dependence of assembly elements. The zero level corresponds to the fragment that is selected in the assembly. The first level corresponds to all the fragments in the assembly that depends on the first one.
The option Don’t select dependent objects is active by default, that’s why only one fragment is selected in the scene.
If you activate option Select dependent objects of the first level and select the same fragment, all the fragments that are directly dependent on the fragment will be selected.
If you activate option Select dependent objects of the second level , the fragments dependent on the first level fragment will be also selected.
If you activate option Select dependent objects of all levels , all elements that directly or indirectly depends on the first selected fragment will be selected.
Using of the option is convenient in case of working with complex assemblies, for example, when you need to translate object together with its dependent objects.
Creation of new or edition of existing explosion view scenario is made in the section Scenario Selection.
You can create a copy of an already existing script.
You cannot create a new script, if work with the current one is not finished.
The following objects can be selected as objects of the scenario: bodies, fragments, cameras, light sources.
To edit scenario properties use section Properties.
Using this section, you can edit name of scenario, set duration, type and speed of the exploded view animation.
Each scenario contains stages, divided into actions.
Full sequence of creating assembly from parts and subassemblies can be traced with the help of several stages.
For creating and editing stages of exploded view use Contents section.
This dialog box contains information about created stages, actions, and objects, used in stages.
When creating a stage, a new group is automatically assigned to it. Groups can be set in the corresponding column.
Note that the system does not group time-separated stages.
The stages can be grouped using a special column:
Several graphical buttons are located to the right of the transformations list.
Button is used for creation of a new exploded view stage. When you press button, a new action for selected stage is created. Button is used to delete all transformations of a stage. Button deletes last exploded view stage in the list. To delete an action use button , located near actions name.
When you press buttons, the sequence of exploded view stages is changing. With the help of button, you can control stages visibility. Using the button , you can control the visibility of trajectories in stages. The Hide option affects not only the current stage, but also all following stages, until the activation of Show option. All bodies are visible by default.
There is a possibility to manage visibility and delete individual objects with the help of buttons. Hidden objects are shown in gray in the list.
You can manage objects visibility only in current document.
Button allows to copy selected stage. The copied stage is added to the end of the list.
Each action has one object or a group of objects and the chain of transformations for them. As a coordinate system for the chain of transformations you can use local coordinate system or coordinate system of the first group object (in a case of group transformations). A special option from automenu is used for the coordinate system selection:
<L> |
Select LCS for current transformation |
In case, when it is not possible right away to orient LCS in a desired way, the functions of additional coordinate system specification can be employed. These functions allow you to quickly rotate the constructed LCS around its axes by 90° (,,), perform cyclic turning of the axes of the coordinate system around the origin (when pressing the axes change their places).
All transformations are shown in the Transformations section of the properties window.
Several graphical buttons are located to the right of the transformations list. Button is used to add a new transformation. You can select required transformation from the transformations list that appears after pressing the button. This this list can be also called from the context menu, after pressing in the “Transformations” window.
After type selection a new string appears in the transformations list. You can specify transformation value in the value input field.
Transformation values can be assigned numerically or using variables and expressions.
When pressing button the last transformation in the list is deleted. Pressing buttons changes sequence of transformations.
To save the transformations you need to press Enter. Also, a special manipulator in 3D window can be used to define transformations. This manipulator is moving according to the selected type of transformation.
Beside defining transformations in relation to axes of one of the existing coordinate systems, you can translate or rotate objects in relation to an arbitrary axis using follwoing automenu options:
<B> |
Move along arbitrary axis |
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<Y> |
Rotate around arbitrary axis |
Activation of any of these options enables filters for selecting axes on the Filter Toolbar. Then you need to select an axis in the 3D scene.
Upon selecting an axis, a manipulator appears in the 3D scene allowing you to define a translation or rotation. It works in the similar way as manipulators of translation or rotation in relation to an LCS axis.
Group transformation can be performed either in the “common” coordinate system, or in own coordinate system of each group member.
Mode of setting transformations in the common coordinate system is activated by default after selection of several objects for transformation:
<G> |
Set transformations of selected objects in common CS |
If this option is switched off, the group transformation is transferred into own coordinate system of each group member. I.e. when you move several fragments, each of them is moving along its own X axis.
Each bolt is translated in its own coordinate system Bolts are moved in the common coordinate system
Thus, usage of the group transformations can significantly reduce time spent on specifying elements transformations.
For the most part, the work with transformations in exploded view scenarios is performed in the same way, as in the Transformations command, except that scaling, symmetry and creation of new LCS are not available in exploded view scenarios. More information is available in Types of Transformations of 3D Elements and LCS Manipulators for Transformations of 3D Elements sections.
You can enable display of one of three positions: start, end and current, using options:
Start position |
Current position |
End position |
To improve convenience of objects selection use option:
<N> |
Group selection of objects by rectangle |
You can select rectangular area, holding . There are two selection conditions:
1.All objects, which are completely covered by rectangular area, will be selected for the transformation. Common manipulator for these elements will appear. The cursor is moving from left to right.
2.All objects that intersect the rectangle will be selected. Common manipulator for these elements will appear. The cursor is moving from right to left.
The area color differs for each condition.
Exploded View of Subassembly Elements
If there are subassemblies in the assembly you can move elements of the subassemblies separately. Use one of the following ways for this purpose:
If there is an exploded view scenario in the subassembly document, you can use it in the assembly. You need to select the subassembly fragment in the scene and choose one of its scenarios.
The second way to move subassembly elements separately is to divide subassembly using Divide command. The way is not preferable, because the link between the product structure and subassembly is lost after division. This method can be used if the assembly document is used only for visualization.
In Exploded View Scenario command, you can play the resulting animation of assembling/disassembling parts.
The Player section in properties window is used to play animation.
The time scale with the slider are located at the top of the tab. Position of the slider on the scale corresponds to position of the current animation stage within the whole scenario playback time. You can quickly rewind the animation to the desired stage by dragging the slider along the scale with pressed . The playback time of current stage and total duration of animation are displayed below.
In the lower part of the section there are graphical buttons, which manage animation parameters.
• - Play. Starts animation.
• - Pause. Temporary stops the animation at the current stage.
• - Stop. Stops animation.
• - To Start. Scrolls animation to the beginning.
• - To End. Scrolls animation to the end.
Animation starts in one of the following modes:
• - Forward Back. Plays the animation once from the beginning to the end.
• - Forward Reiterated Playback. Plays the animation in a circle (from the beginning to the end, from the beginning to the end, and so on) until the button is pressed.
• - Loop Playback. Plays the animation in a continuous cycle (from the beginning to the end, from the end to the beginning, and so on) until the button is pressed.
• - Reverse Playback. Plays the animation once from the end to the beginning.
• - Reverse Reiterated Playback. Plays the animation in a circle (from the end to the beginning, from the end to the beginning and so on), until the button is pressed.
• - Normal playback speed. Playback speed set by default.
• - Slow down playback. Playback with half speed.
• - Speed up playback. Playback with double speed.
The animation mode can be selected either before pressing Play button or while animation playback.
Created scenario can be played later without calling its editing command. Playing is done using the Exploded View tab of the ribbon, which can be invoked by calling the Exploded View command.
See Also: