Create or Edit Exploded View Scenario

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Calling the command:

Icon

Ribbon

EditScenario

Tools > Animation > Exploded View Scenario

Keyboard

Textual Menu

<3TN>

Tools > Exploded View Scenario

The command is used for setting or editing exploded view parameters. You can perform the following steps in Exploded View Scenario command:

Create and edit exploded view scenarios. It is possible to create several exploded view scenarios.

Create your own scenario of fragment exploded view as part of the general scenario.

Define animation parameters.

Control bodies visibility on each stage of exploded view scenario.

Several exploded view scenarios can be created for an assembly. For example, assembly parts exploded view, assembly sequence, etc. Each scenario may consist of several stages. Stage includes sequence of actions. Action is an execution of individual transformation – translation or rotation of selected elements group. Group composition for various actions can be different.

Creation of Exploded View Scenario

After activation you need to select objects which will be used for explosion view. For this purpose use options:

SelectBody

<O>

Select object for individual transformation

SelectBodies3

<M>

Select objects for transformation

When SelectBody is selected it is possible to select only one object for transformation. You can select several elements using <Shift>.

Upon selection of SelectBodies3 it is possible to simultaneously select several objects for transformation.

There is the possibility to choose dependent objects. For this purpose use special option in automenu:

21ExplodedViewScenario1

Levels of dependence mean hierarchical dependence of assembly elements. The zero level corresponds to the fragment that is selected in the assembly. The first level corresponds to all the fragments in the assembly that depends on the first one.

21ExplodedViewScenario2

The option Don’t select dependent objects ScenarioCancel is active by default, that’s why only one fragment is selected in the scene.

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If you activate option Select dependent objects of the first level Scenario1 and select the same fragment, all the fragments that are directly dependent on the fragment will be selected.

21ExplodedViewScenario2S

If you activate option Select dependent objects of the second level Scenario2, the fragments dependent on the first level fragment will be also selected.

21ExplodedViewScenario3S

If you activate option Select dependent objects of all levels Scenario4, all elements that directly or indirectly depends on the first selected fragment will be selected.

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Using of the option is convenient in case of working with complex assemblies, for example, when you need to translate object together with its dependent objects.

Creation of new or edition of existing explosion view scenario is made in the section Scenario Selection.

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You can create a copy of an already existing script.

You cannot create a new script, if work with the current one is not finished.

The following objects can be selected as objects of the scenario: bodies, fragments, cameras, light sources. 

To edit scenario properties use section Properties.

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Using this section, you can edit name of scenario, set duration, type and speed of the exploded view animation.

Each scenario contains stages, divided into actions.

Full sequence of creating assembly from parts and subassemblies can be traced with the help of several stages.

For creating and editing stages of exploded view  use Contents section.

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This dialog box contains information about created stages, actions, and objects, used in stages.

When creating a stage, a new group is automatically assigned to it. Groups can be set in the corresponding column.

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Note that the system does not group time-separated stages.

The stages can be grouped using a special column:

21ExplodedViewScenario21

Several graphical buttons are located to the right of the transformations list.

Button 21ExplodedViewScenarioIcon1 is used for creation of a new exploded view stage. When you press 21ExplodedViewScenarioIcon1 button, a new action for selected stage is created. Button 21ExplodedViewScenarioIcon2 is used to delete all transformations of a stage. Button SplineDelete deletes last exploded view stage in the list. To delete an action use button SplineDelete, located near actions name.

When you press ArrowUp ArrowDown buttons, the sequence of exploded view stages is changing. With the help of 21ExplodedViewScenarioIcon3 button, you can control stages visibility. Using the button 21ExplodedViewScenarioIcon4, you can control the visibility of trajectories in stages. The Hide option affects not only the current stage, but also all following stages, until the activation of Show option. All bodies are visible by default.

There is a possibility to manage visibility and delete individual objects with the help of buttons. Hidden objects are shown in gray in the list.

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You can manage objects visibility only in current document.

Button 21ExplodedViewScenarioIcon5 allows to copy selected stage. The copied stage is added to the end of the list.

Each action has one object or a group of objects and the chain of transformations for them. As a coordinate system for the chain of transformations you can use local coordinate system or coordinate system of the first group object (in a case of group transformations). A special option from automenu is used for the coordinate system selection:

Workplane28

<L>

Select LCS for current transformation

In case, when it is not possible right away to orient LCS in a desired way, the functions of additional coordinate system specification can be employed. These functions allow you to quickly rotate the constructed LCS around its axes by 90° (Xrotation,Yrotation,Zrotation), perform cyclic turning of the axes of the coordinate system around the origin (when pressing LCSRotation the axes change their places).

All transformations are shown in the Transformations section of the properties window.

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Several graphical buttons are located to the right of the transformations list. Button MenuNewRule is used to add a new transformation. You can select required transformation from the transformations list that appears after pressing the button. This this list can be also called from the context menu, after pressing Правый клик Текст in the “Transformations” window.

After type selection a new string appears in the transformations list. You can specify transformation value in the value input field.

Transformation values can be assigned numerically or using variables and expressions.

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When pressing button MenuDelete the last transformation in the list is deleted. Pressing ArrowUp ArrowDown buttons changes sequence of transformations.

To save the transformations you need to press Enter. Also, a special manipulator in 3D window can be used to define transformations. This manipulator is moving according to the selected type of transformation.

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Beside defining transformations in relation to axes of one of the existing coordinate systems, you can translate or rotate objects in relation to an arbitrary axis using follwoing automenu options:

TransformScaleMove

<B>

Move along arbitrary axis

TransformScaleAxisRotate

<Y>

Rotate around arbitrary axis

Activation of any of these options enables filters for selecting axes on the Filter Toolbar. Then you need to select an axis in the 3D scene.

Upon selecting an axis, a manipulator appears in the 3D scene allowing you to define a translation or rotation. It works in the similar way as manipulators of translation or rotation in relation to an LCS axis.

 

Group transformation can be performed either in the “common” coordinate system, or in own coordinate system of each group member.

Mode of setting transformations in the common coordinate system is activated by default after selection of several objects for transformation:

TransformGroupe

<G>

Set transformations of selected objects in common CS

If this option is switched off, the group transformation is transferred into own coordinate system of each group member. I.e. when you move several fragments, each of them is moving along its own X axis.

21ExplodedViewScenario6S   21ExplodedViewScenario7S        

Each bolt is translated in its own coordinate system           Bolts are moved in the common coordinate system

Thus, usage of the group transformations can significantly reduce time spent on specifying elements transformations.

For the most part, the work with transformations in exploded view scenarios is performed in the same way, as in the Transformations20x20 Transformations command, except that scaling, symmetry and creation of new LCS are not available in exploded view scenarios. More information is available in Types of Transformations of 3D Elements and LCS Manipulators for Transformations of 3D Elements sections.

You can enable display of one of three positions: start, end and current, using options:

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                 Start position

           Current position

                End position

To improve convenience of objects selection use option:

AutoSearch

<N>

Group selection of objects by rectangle

You can select rectangular area, holding mouse left. There are two selection conditions:

1.All objects, which are completely covered by rectangular area, will be selected for the transformation. Common manipulator for these elements will appear. The cursor is moving from left to right.

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2.All objects that intersect the rectangle will be selected. Common manipulator for these elements will appear. The cursor is moving from right to left.

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The area color differs for each condition.

Exploded View of Subassembly Elements

If there are subassemblies in the assembly you can move elements of the subassemblies separately. Use one of the following ways for this purpose:

If there is an exploded view scenario in the subassembly document, you can use it in the assembly. You need to select the subassembly fragment in the scene and choose one of its scenarios.

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The second way to move subassembly elements separately is to divide subassembly using Divide command. The way is not preferable, because the link between the product structure and subassembly is lost after division. This method can be used if the assembly document is used only for visualization.

Exploded View Animation

In Exploded View Scenario command, you can play the resulting animation of assembling/disassembling parts.

The Player section in properties window is used to play animation.

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The time scale with the slider are located at the top of the tab. Position of the slider on the scale corresponds to position of the current animation stage within the whole scenario playback time. You can quickly rewind the animation to the desired stage by dragging the slider along the scale with pressed mouse left. The playback time of current stage and total duration of animation are displayed below.

In the lower part of the section there are graphical buttons, which manage animation parameters.

21ExplodedViewScenarioIcon6 - Play. Starts animation.

21ExplodedViewScenarioIcon7 - Pause. Temporary stops the animation at the current stage.

21ExplodedViewScenarioIcon8 - Stop. Stops animation.

21ExplodedViewScenarioIcon9 - To Start. Scrolls animation to the beginning.

21ExplodedViewScenarioIcon10 - To End. Scrolls animation to the end.

Animation starts in one of the following modes:

21ExplodedViewScenarioIcon11 - Forward Back. Plays the animation once from the beginning to the end.

21ExplodedViewScenarioIcon13 - Forward Reiterated Playback. Plays the animation in a circle (from the beginning to the end, from the beginning to the end, and so on) until the button 21ExplodedViewScenarioIcon8 is pressed.

21ExplodedViewScenarioIcon12 - Loop Playback. Plays the animation in a continuous cycle (from the beginning to the end, from the end to the beginning, and so on) until the button 21ExplodedViewScenarioIcon8 is pressed.

21ExplodedViewScenarioIcon14 - Reverse Playback. Plays the animation once from the end to the beginning.

21ExplodedViewScenarioIcon15 - Reverse Reiterated Playback. Plays the animation in a circle (from the end to the beginning, from the end to the beginning and so on), until the button 21ExplodedViewScenarioIcon8 is pressed.

21ExplodedViewScenarioIcon17 - Normal playback speed. Playback speed set by default.

21ExplodedViewScenarioIcon16 - Slow down playback. Playback with half speed.

21ExplodedViewScenarioIcon18 - Speed up playback. Playback with double speed.

The animation mode can be selected either before pressing Play button 21ExplodedViewScenarioIcon6 or while animation playback.

Created scenario can be played later without calling its editing command. Playing is done using the Exploded View tab of the ribbon, which can be invoked by calling the Explode20x20 Exploded View command.

See Also:

Using Exploded View Scenario in 2D Projection