For the convenience of working in the system, a set of standard view points is prepared. Applying a standard view point orients the active camera correspondingly in relation to the coordinate system selected in document parameters (Document Parameters > Document > 3D > 3D > Main View Coordinate System). The global coordinate system is selected by default. The way the system orients the camera in relation to such system, upon applying a view point, also depends on the 3D triad orientation set in document parameters (Document Parameters > Document > 3D > Workplanes > 3D Triad Orientation).
All standard view points are displayed in the View Toolbar:
Note that the resulting image depends on which projection mode is set: Parallel projection or Perspective projection.
Call the command:
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Ribbon |
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View > 3D Model > Front View |
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Keyboard |
Textual Menu |
<Ctrl>+<Num 5> |
View > Projection > Front View |
The command applies the standard Front View point to the active camera in the 3D scene.
The ISO 3D triad orientation is set in document parameters by default, so the view direction of this view point is opposite to the direction of the Y axis of the selected coordinate system. If you change the 3D triad orientation to ANSI, the view direction of this viewpoint will be coincident with the direction of of the the Y axis of the selected coordinate system.
Call the command:
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Ribbon |
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View > 3D Model > Back View |
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Keyboard |
Textual Menu |
<Ctrl>+<Num 0> |
View > Projection > Back View |
The command applies the standard Back View point to the active camera in the 3D scene.
The ISO 3D triad orientation is set in document parameters by default, so the view direction of this view point is coincident with the direction of the Y axis of the selected coordinate system. If you change the 3D triad orientation to ANSI, the view direction of this viewpoint will be opposite to the direction of of the the Y axis of the selected coordinate system.
Call the command:
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Ribbon |
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View > 3D Model > Top View |
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Keyboard |
Textual Menu |
<Ctrl>+<Num 8> |
View > Projection > Top View |
The command applies the standard Top View point to the active camera in the 3D scene, so that the view direction becomes opposite to the direction of of the Z axis of the selected coordinate system, regardless of the 3D triad orientation. Changing the 3D triad orientation rotates the view around the view direction.
Call the command:
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Ribbon |
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View > 3D Model > Bottom View |
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Keyboard |
Textual Menu |
<Ctrl>+<Num 2> |
View > Projection > Bottom View |
The command applies the standard Bottom View point to the active camera in the 3D scene, so that the view direction becomes coincident with the direction of of the Z axis of the selected coordinate system, regardless of the 3D triad orientation. Changing the 3D triad orientation rotates the view around the view direction.
Call the command:
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Ribbon |
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View > 3D Model > Right View |
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Keyboard |
Textual Menu |
<Ctrl>+<Num 6> |
View > Projection > Right View |
The command applies the standard Right View point to the active camera in the 3D scene.
The ISO 3D triad orientation is set in document parameters by default, so the view direction of this view point is coincident with the direction of the X axis of the selected coordinate system. If you change the 3D triad orientation to ANSI, the view direction of this viewpoint will be opposite to the direction of of the the X axis of the selected coordinate system.
Call the command:
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Ribbon |
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View > 3D Model > Left View |
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Keyboard |
Textual Menu |
<Ctrl>+<Num 4> |
View > Projection > Left View |
The command applies the standard Left View point to the active camera in the 3D scene.
The ISO 3D triad orientation is set in document parameters by default, so the view direction of this view point is opposite to the direction of the X axis of the selected coordinate system. If you change the 3D triad orientation to ANSI, the view direction of this viewpoint will be coincident with the direction of of the the X axis of the selected coordinate system.
Call the command:
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Ribbon |
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View > 3D Model > Axonometric (front) |
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Keyboard |
Textual Menu |
<Ctrl>+<Num 7> |
View > Projection > Axonometric (front) |
The command applies standard Axonometric (front) view point to the active camera in the 3D scene.
The ISO 3D triad orientation is set in document parameters by default, so the view direction of this view point coincides with the sum of negative directions of the X, Y and Z axes of the selected coordinate system. If you change the 3D triad orientation to ANSI, the view direction of this viewpoint will be coincident with the sum of positive directions of the X and Y axes and the negative direction of the Z axis of the selected coordinate system.
Call the command:
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Ribbon |
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View > 3D Model > Axonometric (bottom front) |
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Keyboard |
Textual Menu |
<Ctrl>+<Num 1> |
View > Projection > Axonometric (bottom front) |
The command applies standard Axonometric (bottom front) view point to main camera in the 3D scene.
The ISO 3D triad orientation is set in document parameters by default, so the view direction of this view point coincides with the sum of negative directions of the X and Y axes and the positive direction of the Z axis of the selected coordinate system. If you change the 3D triad orientation to ANSI, the view direction of this viewpoint will be coincident with the sum of positive directions of the X, Y and Z axes of the selected coordinate system.
Call the command:
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Ribbon |
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View > 3D Model > Axonometric (back) |
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Keyboard |
Textual Menu |
<Ctrl>+<Num 9> |
View > Projection > Axonometric (back) |
The command applies standard Axonometric (back) view point to main camera in the 3D scene.
The ISO 3D triad orientation is set in document parameters by default, so the view direction of this view point coincides with the sum of positive directions of the X and Y axes and the negative direction of the Z axis of the selected coordinate system. If you change the 3D triad orientation to ANSI, the view direction of this viewpoint will be coincident with the sum of negative directions of the X, Y and Z axes of the selected coordinate system.
Call the command:
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Ribbon |
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View > 3D Model > Axonometric (bottom back) |
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Keyboard |
Textual Menu |
<Ctrl>+<Num 3> |
View > Projection > Axonometric (bottom back) |
The command applies standard Axonometric (bottom back) view point to main camera in the 3D scene.
The ISO 3D triad orientation is set in document parameters by default, so the view direction of this view point coincides with the sum of positive directions of the X, Y and Z axes of the selected coordinate system. If you change the 3D triad orientation to ANSI, the view direction of this viewpoint will be coincident with the sum of negative directions of the X and Y axes and the positive direction of the Z axis of the selected coordinate system.
See Also: