Standard View Points

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For the convenience of working in the system, a set of standard view points is prepared. Applying a standard view point orients the active camera correspondingly in relation to the coordinate system selected in document parameters (Document Parameters > Document > 3D > 3D > Main View Coordinate System). The global coordinate system is selected by default. The way the system orients the camera in relation to such system, upon applying a view point, also depends on the 3D triad orientation set in document parameters (Document Parameters > Document > 3D > Workplanes > 3D Triad Orientation).

All standard view points are displayed in the View Toolbar:

3DScene9

Note that the resulting image depends on which projection mode is set: Parallel projection or Perspective projection.

Front View

Call the command:

Icon

Ribbon

FrontView1

View > 3D Model > Front View

Keyboard

Textual Menu

<Ctrl>+<Num 5>

View > Projection > Front View

The command applies the standard Front View point to the active camera in the 3D scene.

The ISO 3D triad orientation is set in document parameters by default, so the view direction of this view point is opposite to the direction of the Y axis of the selected coordinate system. If you change the 3D triad orientation to ANSI, the view direction of this viewpoint will be coincident with the direction of of the the Y axis of the selected coordinate system.

Back View

Call the command:

Icon

Ribbon

BackView

View > 3D Model > Back View

Keyboard

Textual Menu

<Ctrl>+<Num 0>

View > Projection > Back View

The command applies the standard Back View point to the active camera in the 3D scene.

The ISO 3D triad orientation is set in document parameters by default, so the view direction of this view point is coincident with the direction of the Y axis of the selected coordinate system. If you change the 3D triad orientation to ANSI, the view direction of this viewpoint will be opposite to the direction of of the the Y axis of the selected coordinate system.

Top View

Call the command:

Icon

Ribbon

TopView

View > 3D Model > Top View

Keyboard

Textual Menu

<Ctrl>+<Num 8>

View > Projection > Top View

The command applies the standard Top View point to the active camera in the 3D scene, so that the view direction becomes opposite to the direction of of the Z axis of the selected coordinate system, regardless of the 3D triad orientation. Changing the 3D triad orientation rotates the view around the view direction.

Bottom View

Call the command:

Icon

Ribbon

ViewBottom

View > 3D Model > Bottom View

Keyboard

Textual Menu

<Ctrl>+<Num 2>

View > Projection > Bottom View

The command applies the standard Bottom View point to the active camera in the 3D scene, so that the view direction becomes coincident with the direction of of the Z axis of the selected coordinate system, regardless of the 3D triad orientation. Changing the 3D triad orientation rotates the view around the view direction.

Right View

Call the command:

Icon

Ribbon

RightView

View > 3D Model > Right View

Keyboard

Textual Menu

<Ctrl>+<Num 6>

View > Projection > Right View

The command applies the standard Right View point to the active camera in the 3D scene.

The ISO 3D triad orientation is set in document parameters by default, so the view direction of this view point is coincident with the direction of the X axis of the selected coordinate system. If you change the 3D triad orientation to ANSI, the view direction of this viewpoint will be opposite to the direction of of the the X axis of the selected coordinate system.

Left View

Call the command:

Icon

Ribbon

ViewLeft

View > 3D Model > Left View

Keyboard

Textual Menu

<Ctrl>+<Num 4>

View > Projection > Left View

The command applies the standard Left View point to the active camera in the 3D scene.

The ISO 3D triad orientation is set in document parameters by default, so the view direction of this view point is opposite to the direction of the X axis of the selected coordinate system. If you change the 3D triad orientation to ANSI, the view direction of this viewpoint will be coincident with the direction of of the the X axis of the selected coordinate system.

Axonometric (front)

Call the command:

Icon

Ribbon

ViewIsometricFront

View > 3D Model > Axonometric (front)

Keyboard

Textual Menu

<Ctrl>+<Num 7>

View > Projection > Axonometric (front)

The command applies standard Axonometric (front) view point to the active camera in the 3D scene.

The ISO 3D triad orientation is set in document parameters by default, so the view direction of this view point coincides with the sum of negative directions of the X, Y and Z axes of the selected coordinate system. If you change the 3D triad orientation to ANSI, the view direction of this viewpoint will be coincident with the sum of positive directions of the X and Y axes and the negative direction of the Z axis of the selected coordinate system.

Axonometric (bottom front)

Call the command:

Icon

Ribbon

ViewIsometricFrontBottom

View > 3D Model > Axonometric (bottom front)

Keyboard

Textual Menu

<Ctrl>+<Num 1>

View > Projection > Axonometric (bottom front)

The command applies standard Axonometric (bottom front) view point to main camera in the 3D scene.

The ISO 3D triad orientation is set in document parameters by default, so the view direction of this view point coincides with the sum of negative directions of the X and Y axes and the positive direction of the Z axis of the selected coordinate system. If you change the 3D triad orientation to ANSI, the view direction of this viewpoint will be coincident with the sum of positive directions of the X, Y and Z axes of the selected coordinate system.

Axonometric (back)

Call the command:

Icon

Ribbon

ViewIsometricBack

View > 3D Model > Axonometric (back)

Keyboard

Textual Menu

<Ctrl>+<Num 9>

View > Projection > Axonometric (back)

The command applies standard Axonometric (back) view point to main camera in the 3D scene.

The ISO 3D triad orientation is set in document parameters by default, so the view direction of this view point coincides with the sum of positive directions of the X and Y axes and the negative direction of the Z axis of the selected coordinate system. If you change the 3D triad orientation to ANSI, the view direction of this viewpoint will be coincident with the sum of negative directions of the X, Y and Z axes of the selected coordinate system.

Axonometric (bottom back)

Call the command:

Icon

Ribbon

ViewIsometricBackBottom

View > 3D Model > Axonometric (bottom back)

Keyboard

Textual Menu

<Ctrl>+<Num 3>

View > Projection > Axonometric (bottom back)

The command applies standard Axonometric (bottom back) view point to main camera in the 3D scene.

The ISO 3D triad orientation is set in document parameters by default, so the view direction of this view point coincides with the sum of positive directions of the X, Y and Z axes of the selected coordinate system. If you change the 3D triad orientation to ANSI, the view direction of this viewpoint will be coincident with the sum of negative directions of the X and Y axes and the positive direction of the Z axis of the selected coordinate system.

See Also:

Camera

Select Camera as Active One

Custom View Points

Global Coordinate System

Standard Workplane