Export to X3D, IV, VRML 2.0, TF3D, PLY, OBJ

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This section describes export parameters for X3D and VRML 2.0 formats.

Export to IV, TF3D, PLY, OBJ formats has less parameters, but all parameter available for these formats coincide with similar of export to X3D and VRML 2.0 formats. Moreover, these parameters are also used in most of the other polygon mesh formats described in the subsequent sections.

31Export3  

Upon calling the command, the standard file selection window appears, where you should specify the name and location of the resulting file.

Specified file name and path are displayed in the top input box of the command's parameters window. You can re-define them by calling the file selection window again, using the button located to the right, or edit the content of the input box via keyboard.

Following parameters are available below:

Pack to Archive

Reduces the size of resulting file and stores all relevant data in one compressed file. For example, you can store main scene file and textures.

Object Caching

If there are several identical elements in the document, and the checkbox is enabled, the elements will be saved in a single instance. Transformations are used to create all elements based on this instance. If the checkbox is disabled, a separate instance is created for each of the elements and the file size will be larger.

Export Light Sources

Adds light sources of active view.

Export Edges

Adds model edges as separate graphical items.

OtherFormats1

         T-FLEX CAD model                        Exported model

 

Export Materials

When the checkbox is enabled, the materials will be exported. Otherwise model colors will be exported.

Export 3D Annotations

Allows to export 3D drawing elements, such as dimensions and GD&T symbols, in polygonal formats.

OtherFormats2

         T-FLEX CAD model                                        Exported model

Texture Type:

Without texture - file is saved without data on textures;

Embedded texture – texture is stored inside the file;

External texture – adds only links to the texture files;

Mesh Quality

Quality of the exported model surfaces. Higher quality produces bigger files.

The drop-down list of this parameter contains same quality presets, as the command that manages mesh quality in 3D scene.

The resulting mesh can be displayed in 3D window using the Dynamic Preview (see below)

31Export4S

31Export3S

31Export2S

Default

3,27 Mb

Increased mesh quality

13,1 Mb

Decreased mesh quality

21,7 Kb

Custom preset allows manual customization of mesh generation parameters. Geometrical meanings of these parameters are explained in the description of the 3D tab of the Document Parameters dialog. Set desired values of mesh quality parameters and click the Apply button

31_Quality

Additionally, the custom mesh quality preset has the Uniform Mesh option. By default, mesh density is non-uniform - curved surfaces are split into more polygons than flat surfaces, and the more complex the shape of a surface is, the more polygons are used to form this surface. With the Uniform Mesh option enabled, the mesh density will be the same for all surfaces of the model.

31_UniformMesh1

31_UniformMesh2

Non-uniform mesh

Uniform mesh with the same mesh generation parameters

Source CS

Allows you to select the LCS that determines the initial orientation of the model when you open the exported file.

Exploded View Scenario

Allows to select an exploded view scenario, which will be added to the exported file.

31_MeshPreview

Dynamic Preview

Enables the preview of the resulting polygonal mesh of the model in 3D window.Mesh parameters are set above using the Mesh Quality drop-down list.