Create Face Blend

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To create the operation, perform the following steps, upon calling the FaceBlend20x20 Face Blend command:

 

1.Select a blend mode and specify its parameters (optional step).

 

2.Select left faces (left wall).

 

3.Select right faces (right wall).

 

4.Specify a type of blend (optional step).

 

5.Select a spine (optional for the Rolling Ball type, mandatory for other types of blend).

 

6.Specify a shape of blend surface's cross-section (optional step).

 

7.Specify boundary conditions (optional step).

 

8.Select limit planes (optional step).

 

9.Specify a solution (optional step).

 

10.Specify a trimming method (optional step).

 

11.Specify a result topology (optional step)

 

12.Specify an inside tight corners processing method (optional step).

 

13.Specify other options (optional step).

 

14.Confirm the operation
(AutomenuOk1 or <Ctrl>+<Enter>)

Blend mode selection

The blending mode can be switched using the buttons at the top of the parameters window at any stage of working with the command. Following modes are available.

BlendFaceType1

Radius

BlendFaceType2

Offset

BlendFaceType3

Width

The Radius mode is used by default.

Below you can set the parameters of the selected mode. The GraphSmall button can be used for specifying the graph of corresponding parameter's change along the length of the spine.

14_FaceBlendMode1

14_FaceBlendMode2        14_FaceBlendMode3

Sets of faces (walls)

Normally, the operation is defined beginning with selecting the sets of faces between which the blend will be constructed.

To select a face, select the corresponding input field - Left Faces or Right Faces.

14BlendFaceCreate22

Face selection is done using the mouse in the 3D view window.

The selected faces of the left wall are highlighted in green by default, the right ones - yellow. Settings of the highlighting colors are done in the system customization dialog box. The current face highlighting color is reflected in a color box on the tab tag for each set.

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A decorator is drawn in the middle of each face, shaped as an arrow, marking the side of the face adjacent to the blend surface. In a general case, two walls make four quadrants, each being suitable for constructing a blend surface. In order to select a quadrant to create the blend surface, you can use the Reverse FlipDirection button for each face.

14BlendFaceCreate24

14BlendFaceCreate25

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For solid bodies, the direction of an arrow is determined automatically. For surface bodies, the direction of faces has to be controlled manually by the user.

To exclude a face from a wall set, simply select it in the list in the parameters window on the respective field and press DeleteElementFromTheList Delete Element from the List button.

Blend type

14BlendFaceCreate6

The type of blend can be selected from the Type drop-down list in the parameters window. Following types are available:

FaceBlendBall20x20 Rolling Ball

FaceBlendDisc20x20 Disc

FaceBlendIso20x20 Isoparametric

The Rolling Ball type is used by default.

Spine

14_FaceBlendSpine

In order to select a spine, click mouse left the Spine box in the parameters window, and then click mouse left the desired element in 3D scene or in model tree. The FlipDirection Reverse button changes the direction of spine length measurement, which is important, when blend parameters are set using graphs.

Shape

The shape of the blend surface's cross-section can be selected using buttons in the Shape group of controls in the parameters window. Following shapes are available:

BlendFaceForm1

Conic

BlendFaceForm2

Chamfer

BlendFaceForm3

Continuous Curvature

The conic shape is used by default.

For conic and continuous curvature, additional controls for specifying the shape parameters may appear below.

For conic shape, the Convexity (Rho) can be additionally specified. To do so, enable the eponymous checkbox, and then type a value into the adjacent input box. Alternatively, you can define a graph of convexity change along the length of the spine, using the GraphSmall button.

14_FaceBlendShape1

For Continuous Curvature, you should select a Type of curvature (Softness or Depth). Input boxes of selected type's parameters are available below. Parameters of depth may also be GraphSmall defined via graphs.

14_FaceBlendShape2        14_FaceBlendShape3

Bounds

All types of boundary conditions are defined along the specially selected edges. In order to select such edges, click mouse left the empty space of the Edges list in the parameters window, then click mouse left the desired edges in 3D scene or in model tree. Names of selected edges and their parent objects are displayed in the box. In order to to select an edge in the list, click mouse left its row. You may Expand Expand, Collapse Collapse or Clear Clear the list, as well as DeleteElementFromTheList Delete the selected element from the list, using buttons located to the right of the list.

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Boundary conditions are specified individually for each of the selected edges. First, select an edge in the Edges list, then select its boundary condition in Type list. Following types of boundary conditions are available:

BlendFaceBound1

Two-face tangency

BlendFaceBound2

One-face tangency

BlendFaceBound3

Two-face inverted tangency

BlendFaceBound4

One-face inverted tangency

BlendFaceBound5

Cliffedge

The Two-face tangency  is used by default.

Keep in mind, that boundary conditions can work only in connection with compatible geometrical parameters of the blend surface that are defined by the blending mode and cross-section shape.

Thus, if the cross section parameters prevent the blend surface from reaching a bounding edge, then the boundary condition on tangency to one or both walls is impossible. Vise versa, if an inverted tangency boundary condition is selected, then the appropriate radius of the blend surface is such, that the blend is not reaching the bounding edge or the wall itself in the zone of such edge.

Limit Planes

In order to select a limit plane, click mouse left the First or the Second box in the parameters window, and then click mouse left the desired plane of planar face in 3D scene or in model tree.

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If you want to use only one limit plane, use the First box. Specify both the First and Second limit planes only when you want to use two limit planes at the same time.

The FlipDirection Reverse button changes the side of limiting the blending surface in relation to the selected plane.

Solutions

If multiple blend surfaces are possible for the selected faces, then you can create either of them, or only a single one.

Following options are available in the Solutions drop-down list:

BlendFaceAns2 All
This option is used by default, so all of the possible blend surfaces are created.

BlendFaceAns1 Use Adjusting Point
Upon selecting this option, the Node box appears below and gets automatically activated, so you can select mouse left a 3D node in 3D scene or in model tree. The blend result will only contain the surface nearest to the selected node.

 14_FaceBlendSol

Trimming

Following methods of trimming the blend surface are available in the Trimming drop-down list:

BlendFaceTor1

Faces to Wall

BlendFaceTor2

No Trimming

BlendFaceTor3

Long Trimming

BlendFaceTor4

Short Trimming

The Faces to Wall method is used by default.

Result

Following result topology options are available in the Result drop-down list:

BlendFaceResult1

Separate Body

BlendFaceResult2

Trim Walls

BlendFaceResult3

In Left Walls

BlendFaceResult4

Create New Body

The In Left Wall option is used by default.

Inside Tight Corners

The algorithm's for processing inside tight corners allow creating blends in the areas where the value of the curvature radius of the sidewalls is less than the blend radius. This option is available only for rolling ball blending by a conical section of a constant radius.

the method of inside tight corners processing can be selected in the Inside Tight Corners drop-down list. Following methods are available, similar to the EdgeBlend20x20 Edge Blend command:

BlendFaceZone1

No

BlendFaceZone2

Tight Blends

BlendFaceZone3

Tight Faces

BlendFaceZone4

Tight Partial

The No option, meaning that blend can not be created in inside tight corners, is used by default.

Other options

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Following options may be specified at the bottom of the command's parameters window:

Accuracy
The tolerance to within which the adjacency between faces or edges is considered smooth.

Notch

Tangent

See Also:

Dynamic Preview

Wire-Face Blend